TAC-LINK // THEVE COMMAND

Ace Combat 8: Wings of Theve — Flight Planner & Sortie Dossier

Computed Air Speed
1485 KTS
Est. Mission Clear Time
14.5 MIN
Available Payload Capacity
7600 KG
S-Rank Target Score
26500 PTS
Pilot Tactical Rating
Ace Vanguard
TACTICAL RADAR: THEVE AIRSPACE GRID [SECTOR 04-A]
CLICK MAP TO ADD OR DRAG WAYPOINTS
Flight Path Waypoints 5 NODES
WP Designation Coord (X,Y) Alt (FT)
Story Campaign Intel: Wings of Theve CONFIDENTIAL

Following the mysterious incident over the Theve maritime boundary, unauthorized ace squadrons have scrambled into contested airspace.

Tactical Advisory: Intercept rogue bogies before they cross into the civilian corridor. Maintaining an average cruise above 1,400 knots and eliminating all designated aces within 15 minutes guarantees mission S-Rank verification.

DIRECTIVE // ROE Code 4: Weapons Free upon radar lock verification.

Fictional loadout arithmetic and route independence

Read the explanation

This flight planner uses fictional authored game values, not aircraft performance data. Computed speed subtracts armor penalty and fuel drag from a selected baseline. The saved example gives fifteen hundred fifty minus forty minus twenty five, or fourteen hundred eighty five. Fuel drag is fuel percentage minus seventy five, multiplied by two point five. At eighty five percent it is twenty five. The stacked diagram uses point two pixels per displayed speed unit: the remaining speed spans two hundred ninety seven pixels, armor eight and fuel five, together three hundred ten. Payload is a separate subtraction, eighty two hundred minus six hundred equals seventy six hundred. Lower fuel below seventy five creates a negative drag term and therefore adds speed in this formula. This is source behavior, not a physical flight prediction. Target count drives two separate telemetry outputs. Clear time is ten plus point two five times the target count, rounded to one decimal. The score target is four thousand plus twelve hundred fifty per target. Eighteen targets gives fourteen point five minutes and twenty six thousand five hundred points. A hypothetical twenty gives fifteen minutes and twenty nine thousand points. The two score bars use point zero one pixels per point, lengths two hundred sixty five and two hundred ninety. These are authored linear rules, not official scoring requirements or measured completion times. The badge first tests low speed or long clear time, then tests speed at least fifteen hundred fifty together with score at least thirty thousand. Branch order and both conditions matter. The code computes total route distance by adding Euclidean distances between consecutive waypoints. But that accumulated value is not used in the returned telemetry object or its speed, time, payload and score formulas. A hypothetical right triangle with horizontal change three and vertical change four has segment length five. The diagram draws those legs at fifty pixels per coordinate unit, one hundred fifty and two hundred, with a two hundred fifty pixel diagonal. This teaches the distance calculation while making its downstream absence explicit. Moving route points changes route state and the map, but this function does not use route length to change clear time. The radar depends on D three, so an offline check must distinguish missing renderer behavior from preserved native controls. Actual exports and page dimensions are verified separately. This is a fictional planner and supplies no real aviation guidance.

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