Acuña Jr. Assisted HR Lab Statcast Deflection Sim

MLB Highlight: Acuña HR
Side Elevation Trajectory READY
Real-Time Metrics
Carry Distance: 0 ft
Apex Height: 0 ft
Deflection Delta: +0 ft
Natural Path
Deflected Path
Unassisted Distance
368 ft
Assisted Distance
382 ft
Fence Result
Home Run (Assisted)
Added Distance
+14 ft

Ballistics & Wall Controls

104.5 mph
28.5°
375 ft
8.0 ft
9.5 ft
0.42

Ronald Acuña Jr. Statcast Profile

In MLB highlight play, Ronald Acuña Jr.'s fly ball to deep right-center was redirected off an outstretched outfielder glove at the wall. The glove contact imparted an upward vertical velocity component and deflected the ball over the fence.

EV Percentile 99th
Hard-Hit % 55.2%
Barrel % 15.3%

Physics Engine Deflection Analysis

Without glove interaction, the ball's natural trajectory reaches 368 ft—landing just short of the 375 ft wall for a warning-track flyout. The high-velocity impact with the glove (at height 9.5 ft) alters the vector angle, extending the final carry to 382 ft and clearing the 8 ft wall.

Player: Ronald Acuña Jr.
Initial Projected Distance: 368 ft
Post-Deflection Distance: 382 ft
Final Decision: Home Run (Assisted)

Theoretical estimates, boost thresholds and strict comparisons

Read the explanation

The baseball page has a theoretical distance estimator distinct from its animated physics engine. It converts entered miles per hour to feet per second, squares that speed, multiplies by sine of twice launch angle, divides by thirty two point one seven four, then multiplies by a fixed drag factor point seven two five. At the saved inputs one hundred four point five miles per hour and twenty eight point five degrees, this source equation rounds to four hundred forty four feet. The saved initial placeholder instead says three hundred sixty eight. These two bars share point eight pixels per foot, reaching three hundred fifty five point two and two hundred ninety four point four. The equation is a simplified assumption and does not verify a particular sporting event, ball trajectory or measured Statcast result. The estimator adds a glove boost whenever theoretical distance is at least wall distance minus thirty. It does not require a detected collision for this calculation. At wall three hundred seventy five, its threshold is three hundred forty five, so four hundred forty four passes. The boost is fourteen times rebound divided by point four two times one plus point one times glove height minus eight. At rebound point four two and glove height nine point five, that is sixteen point one rounded to sixteen, giving four hundred sixty. The two bars show the threshold three hundred forty five and computed four hundred forty four at point eight pixels per foot, two hundred seventy six and three hundred fifty five point two. This is a heuristic branch, not physical proof that a glove actually added distance. The result label requires both assisted distance strictly greater than wall distance and glove height at least wall height. In a hypothetical equality case assisted distance three hundred seventy five with wall three hundred seventy five fails the first test, even if the height condition passes. Increasing distance to three hundred seventy six passes that part. These bars share point eight pixels per foot, reaching three hundred and three hundred point eight. The actual Matter engine uses separately scaled impulses and collision logic, so its animation is not the same equation. Offline Matter is unavailable at a top-level alias before handlers bind, preventing healthy animation, controls and exports from being proved here. No official home-run ruling or event reconstruction is claimed.

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