⚡ Grounded in Overtime Sports News Ohio State Wide Receiver History

College Receiving Record & Milestone Pace Tracker

Analyze wide receiver milestone trajectories, simulate season-by-season paces, and benchmark against Ohio State all-time legends like Michael Jenkins, David Boston, Marvin Harrison Jr., and Cris Carter.

Jeremiah Smith Trajectory vs. Ohio State Record

All-time Ohio State leader benchmark: Michael Jenkins (2,898 Yds)
Record Deficit: -1,578 yds
Simulated Career Total
3,160
+262 yds over OSU record
Current Pace (YPG)
82.5
Yards per game played
Record Break Game
Game 34
18 games remaining to record
Target 3K Club Pace
Game 35
Historic 3,000 collegiate mark
Career Game Scrubber: Game 24 Projected 2,056 Yds (71% to all-time record)
Milestone Thresholds Projections
Milestone Threshold Projected Game Status
Ohio State All-Time Receiving Leaders School Records
Rank & Receiver Years Games Career Yards

Context & Analytical Foundations

The Source Post Grounding

This interactive modeling tool is grounded in Overtime's broadcast highlight celebrating Jeremiah Smith's record-setting pace at Ohio State. As a true freshman sensation, Smith posted record-setting receiving numbers that put Michael Jenkins' long-standing school record (2,898 yards from 2000–2003) squarely in reach.

Modern 12-Team Playoff Era Math

With the expanded 12-team College Football Playoff and potential conference championship games, top receivers at powerhouse programs can play between 14 and 16 games per season. An elite receiver averaging 85–95 yards per contest can eclipse a 2,900-yard mark in under 33 games (roughly 2.2 seasons).

Pacing vs. Longevity

Legendary receivers like Cris Carter, David Boston, and Marvin Harrison Jr. built their totals over 3 to 4 seasons with lower per-game team pass volume. Modern high-tempo offenses afford contemporary pass catchers 15% higher target volumes per snap.

How to Use This Model

Select any historical Buckeye legend or use Jeremiah Smith's live pace. Adjust "Projected Yards Per Game" and "Remaining Games" to simulate injury-shortened seasons, explosive postseasons, or early NFL Draft departures (after Year 3).

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