Archetypes:

Combat Calculations & Time-to-Kill (TTK)

Optimized Build
Weapon DPS 0.0 Bullet dmg × Fire rate
Spirit DPS 0.0 Power scaling DoT/burst
Target Effective HP 0 Base HP / (1 - Resist)
Shots to Frag 0 Magazines: 0.0
Deadlock Lane Engagement (1v1 Live Simulation)
Range: 15m | Accuracy: 75%
Seven Attacker
1250 HP B: 12% | S: 8%
Clip: 32 rds Spirit: 42 Pwr
VS
Abrams Target Dummy
1150 / 1150 HP Bullet: 20% | Spirit: 10%
Item Armor: +15% Regen: 4.2 hp/s
Engagement Distance 15m
Headshot Accuracy 25%
Target Armor Level Tier 2
Time To Kill (TTK) 1.84s
Combat Outcome Lethal Burst
Sustained Total DPS 492.4

Net Worth Economy Distribution

Efficiency: 0.027 DPS/Soul
Weapon: 0 S
Vitality: 0 S
Spirit: 0 S
Ready. Select an archetype or click any empty slot to add Deadlock items.

Deadlock Combat Formulas & Mechanics Guide

Weapon Falloff & Headshots

Each hero weapon has native falloff start and end distances. Within 12–15m, 100% bullet damage is preserved. Headshot bonus applies a 1.6× multiplier before bullet armor damage reduction.

Armor Diminishing Returns

Effective HP equals Base HP / (1 - Bullet Armor %). Tier 3 Bullet Armor grants +25% resistance, but stacks multiplicatively with base hero resists, rewarding high raw health pools.

Spirit Power Coefficient

Every ability and spirit proc scales via individual power coefficients (typically 0.4× to 1.2× Spirit Power). Surge of Power and Escalating Exposure amplify downstream damage dramatically.

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