Combat Calculations & Time-to-Kill (TTK)
Optimized Build
Weapon DPS
0.0
Bullet dmg × Fire rate
Spirit DPS
0.0
Power scaling DoT/burst
Target Effective HP
0
Base HP / (1 - Resist)
Shots to Frag
0
Magazines: 0.0
Deadlock Lane Engagement (1v1 Live Simulation)
Range: 15m | Accuracy: 75%
Seven
Attacker
Clip: 32 rds
Spirit: 42 Pwr
VS
Abrams
Target Dummy
Item Armor: +15%
Regen: 4.2 hp/s
Net Worth Economy Distribution
Efficiency: 0.027 DPS/Soul Weapon: 0 S
Vitality: 0 S
Spirit: 0 S
Deadlock Combat Formulas & Mechanics Guide
Weapon Falloff & Headshots
Each hero weapon has native falloff start and end distances. Within 12–15m, 100% bullet damage is preserved. Headshot bonus applies a 1.6× multiplier before bullet armor damage reduction.
Armor Diminishing Returns
Effective HP equals Base HP / (1 - Bullet Armor %). Tier 3 Bullet Armor grants +25% resistance, but stacks multiplicatively with base hero resists, rewarding high raw health pools.
Spirit Power Coefficient
Every ability and spirit proc scales via individual power coefficients (typically 0.4× to 1.2× Spirit Power). Surge of Power and Escalating Exposure amplify downstream damage dramatically.