DEV BUDGET

Game Dev Cost & Labor Estimator

Art Pipeline vs Programmer Labor Budget Planner
Presets:
Art Production Labor (Quora Baseline: $40/hr)
$
Verified industry quote: Piotr Lipert (CEO Psilocybe games) cited $40/hr for 2D character/level art.
h
Benchmark: ~12 hours per character sprite sheet with walk/action animation sets (4 chars = 48h).
h
Benchmark: ~8 hours per environment background/tileset scene (2 scenes = 16h).
Programming & Engine Coding Labor
$
Standard freelance developer quote for gameplay mechanics & custom engine logic.
h
Maths/physics systems, game state controllers, UI toolbars, and input pipelines.
Asset Strategy & Reductions
$
Using Unity Asset Store, Humble Bundle, or Gumroad packs vs custom illustration.
Total Estimated Project Cost
Indie 2D Mobile Adventure
$8,860
TOTAL ART COST
$2,560
64 art hours
TOTAL PROGRAMMING COST
$6,600
120 dev hours
NET ASSET SAVINGS
-$300
premade store credit
ESTIMATED DURATION
4 weeks
184 total hours
Labor & Expense Cost Split
Art: 28%
Programming: 72%
Savings Factor: 3.3%
Labor Line-Item Ledger
Deliverable Scope Rate & Hours Subtotal
Characters & Animation (48h) $40/hr $1,920
Level Art & Environments (16h) $40/hr $640
Engine Code & Logic (120h) $55/hr $6,600
Technical Spec & Tests Included in scope $0
Premade Asset Deductions Flat Store Offset -$300
Final Net Budget 184 hrs $8,860
✓ Budget exported successfully
Source Grounding & Methodology: Formulated from verified game development industry practitioner discussions on Quora regarding hiring game artists vs programmers. Commercial quotes derive from Psilocybe Games benchmark of $40/hr for 2D character sprites (12h/unit) and level scenes (8h/unit), freelance programmer baseline rates ($55/hr), and asset store offset savings. Timeline duration calculates parallel delivery at 30 billable velocity hours/week.
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