Gamedev Policy Lab

Game Studio Equity & Crunch Policy Modeler

Policy Configuration Real-time Simulator
12 wks
Weeks per year where team exceeds 50+ hrs/wk under milestone pressure.
80.0%
Aggregate shares reserved for distribution among employees (vs external founders/investors).
50.0%
Proportion of headcount receiving equity shares (Wardogs: 80% shares held by 50% staff).
75.0%
Rejection strictness against candidates voicing anti-crunch positions online.
1.15x
Cash baseline compensation relative to median game developer industry benchmarks.
Projected Studio Performance & Telemetry 3-Yr Projection
Annual Turnover Rate
24.5%
Crunch Fatigue Index
7.2 / 10
Equity Value / Employee
$48,500
Hiring Pool Availability
42.0%
Studio Retention Score
Composite studio health (0-100 index)
68.4
Studio Policy Assessment: High-Crunch Equity Model

The studio offers substantial equity incentive to 50.0% of its workforce while demanding 12 crunch weeks/yr. Due to aggressive filtering of anti-crunch devs, the eligible hiring pool drops to 42.0%, but high equity offsets voluntary turnover for core recipients.

Contextual Reference: Joe Brammer (Bulkhead / Wardogs) statement on crunch compensation and dev hiring policy reported via @Dexerto.
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