Project Parameters
Real-time engine
Quick Presets
Projected Total Budget
$5,000 - $20,000
Estimated Timeline
3 - 6 months
Estimated budget of $5,000 to $20,000, 3-6 month timeline, minimal camera friction, fixed $100 engine fee + standard platform revenue shares, and straightforward X/Y axis sprite movement.
Engine License
Fixed $100
Camera Complexity
Low (Flat X/Y)
Est. Monthly Burn
$2,500 / mo
Milestone Cost Allocation
| Department / Milestone | Share | Est. Cost |
|---|---|---|
| Engineering & Code | 50% | $6,000 |
| Art, Rigging & Animation | 30% | $3,600 |
| Design, Audio & Production | 15% | $1,800 |
| QA, Tools & Overhead | 5% | $600 |
Based on standard indie developer averages ($40k-$60k annual pro-rated baseline for dedicated team members).
Technical Hurdles & Friction
Camera & View Frustum
1 / 5
Camera tracks flat along horizontal X/Y planes. Zero 3D rotation, pitch, or occlusion clipping.
Kinematics & Math (Degrees of Freedom)
2 / 12 DoF
Standard 2D axis physics: movement along X and Y axes. Simple AABB bounding-box collision detection.
Asset Pipeline Overhead
Low
Sprite sheets and atlas packing. No UV wrapping, LOD meshes, or skin weighting required.
Development Planning Brief
Populated development specifications ready for your publisher pitch or design document: