Labor Action Intelligence • Live Bargaining Simulator
Inspired by Kotaku Reporting • King / Candy Crush Labor Movement

Strike Simulator

Model collective bargaining leverage, operational revenue burn, and labor solidarity dynamics across video game studio disputes.

78%
Participation across client, backend, design & QA dev roles.
14 days
Active work stoppage length and live-ops maintenance pause.
$2,100,000
Baseline daily mobile IAP & live-service ecosystem revenue.
18%
Union base salary adjustment threshold above cost of living.
4 weeks
Union mutual-aid emergency stipend runway before worker financial strain.
40 hrs/wk
Contractual maximum weekly hours without mandatory 2x penalty pay.
Total Revenue Impact
$23,154,000
Solidarity Index
88%
Public Pressure
9.2/10
Projected Wage Settlement
14.5%
Settlement Probability
74%
Cumulative Economic Loss vs. Strike Fund Run-rate
Studio Loss ($M) Union Resilience
Strike Escalation Trajectory & Pressure Threshold
Phase 1: Local Pickets Phase 2: Live-Ops Churn Crisis Phase 3: Executive Intervention

Union Demands & Concession Matrix

Bargaining Article Union Demand Projected Concession Outcome Status
General Wage Increase 18% 14.5% High Leverage
Weekly Crunch Ceiling 40 hrs 42 hrs Likely Agreed
Generative AI Guardrails Notice & Consent Mandatory Union Review Contested
Remote Work Protections Hybrid Guarantee 3-day Office Baseline Negotiating
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