Combat & Mechanics Tuner
Obbe Vermeij Spec
Historical Core: Rockstar NY envisioned a Japanese studio building a melee/sword brawler using the Vice City codebase and Bully's social hierarchy.
Samurai Sword Focus
85%
Dismemberment, parry stance, alleyway lethality
Unarmed Grapples & Throws
70%
Bully engine collar grabs, takedowns, crowd control
Bicycle & Traversal Agility
65%
Narrow alleyway drift, rooftop leaps, skateboards
Firearms Scarcity & Impact
30%
Strict Japanese gun laws; extreme heat meter upon discharge
2000s Engine Constraints
PS2 Hardware Target
32 MB RAM Cap
Draw Distance Fog
350 m
Max Simultaneous On-screen NPCs
45
Commercial
Underworld
Retail/Modding
Academic
Map Surface & Verticality
12.4 sq km
Scaled for dense urban alleys
2000s Tech Feasibility
88/100 (High)
Complies with PS2 32MB streaming
Combat Identity Score
Katana Focused
Melee outweighs gunplay 4:1
Live Pitch Dossier Draft
Ready for Pitch Dossier GenerationGenerating live game concept...
Districts & Social System
Bully-Style Respect Hierarchy:
Verified source: Dexerto Report on Obbe Vermeij revelations. RenderWare architecture inspired by Barking Dog / Rockstar Vancouver Bully development pipeline.