Studio Parameters Live Interactive
24 developers
$8,500
28 months
$29.99
$3,500,000
70%
40%
185,000 units
Commercial Stress Testing
Total Dev Budget
$5,712,000
24 heads × 28 mo
Gross Revenue
$5,548,150
185,000 units @ $29.99
Net Platform Rev (70%)
$3,883,705
Post-Steam / Store 30% cut
Publisher Recouped
$2,718,593
of $3,500,000 advance
Studio Cash Flow Net
-$2,212,000
Unrecouped studio outlay
Break-Even Units
272,288
Units needed to break even
Revenue Recoupment Waterfall
Unrecouped Deficit
Platform / Engine Fees (30%)
Publisher Advance Recoupment
Production Viability Analysis: At 185,000 units sold, the game generates $5,548,150 in gross revenue. After platform deductions, $2,718,593 flows to the publisher (leaving $781,407 unrecouped). The studio has covered 61% of total costs and requires an additional 87,288 units to clear the break-even threshold of 272,288 units.
Production Economics Ledger
| Financial Milestone | Formula / Rule | Value ($ / Units) | Share of Gross |
|---|