⚔ WAAAGH! vs ⚒ TEMPLARS (Pre-Codex Balancer)

Handicap Active: +100pts
ENGAGEMENT RANGE: 1" MELEE ZONE
20x Ork Boyz + Warboss WAR HORDE
Attacks (Total Pool): 68 Attacks
Weapon Skill / Str: WS 3+ / S5 AP-1
Squad Models Alive: 21 / 21
10x Crusader Squad + Bro LETHAL HITS
Toughness / Save: T4 / 3+ Armor
Squad Wounds Left: 22 / 22 Wounds
Crusaders Slain: 0 Casualties
💥
Expected Templar Casualties 5.8 Models Moderate Squad Attrition
Ork Attack Lethality +42% vs Index Driven by Sustained Melee buffs
Templar Strike-Back Kills 7.4 Boyz Suffer Not The Unclean applied
Fair Play Parity Rating 96% Fair +100pts offset bridges rules gap

Simulated Charge Dice Pool (Single Phase Roll)

Showing 40 sampled dice from pool
Step 1: Hit Rolls (WS 3+, Sustained 1 on 6s)
Step 2: Templar Armor Saves (3+ Base vs AP-1 = 4+ Required)

Pre-Game Friendly Pact Generator

Lock in house rules and point compensations so both players have fun without release-window saltiness.

📜 Codex vs Index Friendly Game Agreement
Matchup Date & Scope: Tonight's Battle (2,000 pts Incursion)
Ork Rules Authorization: New Codex: War Horde Detachment Allowed
Black Templars Compensation: +100 Points Free Reinforcements (or 1 Free CP/Turn)
Agreed Waaagh! Restriction: Standard 1-Battle Round Waaagh! Invulnerable active
Proxy & WYSIWYG Rule: Friendly proxies permitted for unreleased kit datasheets
Ork Warboss Player: ____________________ Black Templars Marshal: ____________________
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