Count before you trade
Write down the familiar name, rarity and copies you own. A duplicate is any copy beyond the first; marking it spare does not commit you to a trade.
A nearby trade works best when both players arrive with an accurate inventory and an explicit offer. Keep the planning lightweight: what you can spare, what you want, and what actually changed hands.
Write down the familiar name, rarity and copies you own. A duplicate is any copy beyond the first; marking it spare does not commit you to a trade.
Check the exact card on each phone, not just its rarity. A one-for-one trade can still feel unfair when one player values a creature more highly.
Open both apps and enable the permissions the game requires. Review the proposed exchange on both phones before accepting.
Only change your counts once the game confirms the trade. Export a fresh inventory so an old list does not cause you to offer a card you no longer own.
You own three copies of one familiar and one of another. The tracker reports two spares for the first and none for the second. After swapping one spare for a missing creature, update both rows rather than merely marking the trade complete.
Pocket Familiars combines animated creature collecting, solo battles and nearby one-for-one trading. Its App Store listing describes 256 creatures, five rarity tiers and separate character conversations on compatible Apple Intelligence devices.
Trading happens between nearby iPhones, not through internet matchmaking. The game saves progress on the device without cloud sync. This web inventory is a separate planning document and cannot modify game saves.
A growing card collection is easier to enjoy when you can see what is missing and which duplicates you can offer. This tracker records your own counts, separates spare copies from unique cards, and exports a portable inventory. It does not connect to the game or guess the contents of a pack.
Add cards you actually own. Completion uses the catalog size you enter; it does not estimate pack odds or spending needed to finish.
Inputs are processed in this page. Nothing is submitted to the app or a business. Download a result to keep it; this page does not automatically save your work.
Trading happens between nearby iPhones, not through internet matchmaking. The game saves progress on the device without cloud sync. This web inventory is a separate planning document and cannot modify game saves.
A growing card collection is easier to enjoy when you can see what is missing and which duplicates you can offer. This tracker records your own counts, separates spare copies from unique cards, and exports a portable inventory. It does not connect to the game or guess the contents of a pack.
Open this toolA nearby trade works best when both players arrive with an accurate inventory and an explicit offer. Keep the planning lightweight: what you can spare, what you want, and what actually changed hands.
Read this guideChoose by the collection you want to spend time with, then test the battle format. These are different game systems; a guide or deck idea for one does not automatically transfer to the other.
Read the comparisonPocket Familiars combines animated creature collecting, solo battles and nearby one-for-one trading. Its App Store listing describes 256 creatures, five rarity tiers and separate character conversations on compatible Apple Intelligence devices.
View Pocket Familiars on the App StoreThe current listing requires iOS 17.0 or later. Some features have additional device requirements. Check the listing and purchase screen for current availability and terms.