| Entry # | Tier | Rounds Scheduled | Expected Wins | MUT Points Earned | Time (Hrs) | Rate (MUT/Hr) |
|---|
| Entry # | Tier | Rounds Scheduled | Expected Wins | MUT Points Earned | Time (Hrs) | Rate (MUT/Hr) |
|---|
The saved tournament planner multiplies five entries by four scheduled rounds for twenty potential rounds. Multiplying by entered sixty-five percent and rounding gives thirteen expected wins. Bars compare scheduled rounds and modeled wins at twenty pixels each. This is a linear source heuristic, not a simulated elimination bracket, real matchmaking result or measured player skill. It treats all scheduled rounds as opportunities regardless of earlier elimination. No tournament or game service is contacted. Thirteen modeled wins times fifteen hundred entered reward units gives nineteen thousand five hundred. Twenty potential rounds divided by three matches an hour gives six point six seven hours. Bars explicitly use different units and scales: point zero two pixels per reward unit, fifty per hour. Hourly yield rounds reward divided by full scheduled hours to twenty-nine hundred twenty-five. Reward constants and duration assumptions are saved fixtures, not verified current game payouts or earnings. The CSV ledger divides thirteen total modeled wins across five entries using quotient two and remainder three. First three rows receive three wins each; last two receive two, conserving thirteen. Bars compare row counts at one hundred pixels per win. These rows are a bookkeeping allocation, not actual results or a stochastic simulation. Native full raw CSV export and reset preserve each row and original source dimensions. Game eligibility, reward availability, real match outcomes and all untested controls remain unverified.