Simulates advancing integer registers at 1 GHz (1 tick per nanosecond). Notice how quickly 32-bit overflows compared to 64-bit.
Why do modern compilers and game engines still use 32-bit integers if 64-bit registers are standard? Modern CPU L1 cache (typically 32KB - 64KB) is severely limited.
Doubling pointer and integer sizes halves cache line utilization. High-performance game engines, database query planners, and physics engines pack data into smaller types to prevent cache misses.
When an algorithm needs integers larger than 2^64 (like cryptography with 256-bit or 2048-bit keys), hardware doesn't stop. Processors use multi-register chains with ADC (Add with Carry) instructions.
| Bit Width | Possible Values | Unsigned Maximum | Addressable RAM | Time to Count (1 GHz) | Primary Use Cases |
|---|---|---|---|---|---|
| 8-bit | 256 | 255 | 256 Bytes | 0.000000256 sec | Early consoles (NES, Game Boy), microcontrollers |
| 16-bit | 65,536 | 65,535 | 64 Kilobytes | 0.000065 sec | Intel 8086, SNES, embedded automotive ECUs |
| 32-bit | 4.29 Billion | 4,294,967,295 | 4 Gigabytes | 4.29 Seconds | x86, ARMv7, legacy mobile devices, game logic |
| 64-bit | 18.4 Quintillion | 18,446,744,073,709,551,616 | 16 Exabytes | 584.94 Years | Modern x86-64, ARM64, cloud servers, AI computing |
Data payload generated directly from authoritative client-side 64-bit computation. Click "Export Scenario JSON" above to download the state file or view below.