Monthly Cash Burn
$412.2K
Loaded dev cost: $118.8k/yr
Net Studio Runway
26.1 Mo
+18.4 Mo via DLC injection
DLC Net Revenue
$4.41M
315,000 units sold (7.0% attach)
Survival Probability
88.2%
Sequel Delayed +6.5 Mo
Studio Cash Trajectory (36-Month Horizon)
Platform 30% cut & discount decay applied
■ Live-Ops Expansion Economics
| DLC Production Time | 8.0 Months |
| Launch Milestone Window | Q3 (Month 8) |
| Gross Expansion Revenue | $6,296,850 |
| Platform Fee (30% Steam Cut) | -$1,889,055 |
| Base Game Lift (Back-catalog halo) | +$540,000 |
■ Standalone Sequel Impact
| Original Sequel Target | 28.0 Months |
| Adjusted Sequel Completion | 34.5 Months |
| Sequel Delivery Delay | +6.5 Months |
| Default Bankruptcy Month (No DLC) | Month 7.8 |
| Studio Strategy Verdict | Solvent to Sequel Launch |