One formula rules them all
Drawing cards without putting them back is a hypergeometric process. The chance of missing your key card entirely in an opening hand of n cards, from a deck of N with K copies, is the product of consecutive misses:
P(miss) = (N−K)/N × (N−K−1)/(N−1) × … n times
P(at least one) = 1 − P(miss)
Every serious deckbuilder in Magic, Pokémon, One Piece, or the new NARUTO game is implicitly solving this — the sliders above solve it exactly, and the amber cards in the 3D deck show your copies distributed through the pile.
The intuition
Each card you draw slightly shrinks the deck, so odds improve with every consecutive miss. That's why deck size matters so much: the same 4 copies are ~30% easier to find in a 40-card deck than a 60-card one.
What the numbers teach you
Run maximum copies of engine cards
Going from 2 to 4 copies (50-card deck, 5-card hand) lifts your opening-hand odds from about 19% to 35% — nearly double. Consistency is bought in copies.
Never play a bigger deck than the minimum
Every card above the minimum dilutes every other card. Slide deck size from 50 to 60 above and watch every probability drop. This is why competitive decks in almost every TCG sit exactly at the legal minimum.
Turns are extra draws
By turn 3 you've usually seen hand + 2 or 3 more cards. The "by turn 3" stat above extends the same formula — it's why a combo that needs to appear by mid-game can tolerate fewer copies than a turn-one play.